Preview: built from SimulationCraft’s default priority list and Blizzard’s spell data. Rules are simplified in our own words and are still being reviewed.
Lesson 1 · Guided practice
Your core priority
1 enemy
Apply Garrote — not yet
Rupture at 5 combo points — not yet
Envenom at 5 combo points — not yet
0 / 12
Energy100/100
Combo Points0/5
Space skips a turn
8
S1
S2
S3
S4
S5
S6
S7
S8
Your move. Read your resources and procs, then choose. The coach explains each press.
Rupture — at 5 combo points, when rupture is ending
Envenom — at 5 combo points
Mutilate — below 5 combo points
Common mistakes
Envenoming below 5 combo points.
Letting Rupture or Garrote fall off.
Using Deathmark before both bleeds are up.
What’s simplified
Each turn is one decision (about one global cooldown). Cooldowns and buff durations are converted to turns, so timing is approximate.
Priority order follows SimulationCraft’s default priority list for this build, simplified to the abilities modeled here. Costs, cooldowns and effects come from Blizzard’s spell data. Rule wording is our own.
Energy caps at 100 and regenerates 30 per turn (rogues have a 1-second global cooldown, so a turn covers more Energy than for other classes). Costs from spell data: Mutilate 50, Garrote 45, Fan of Knives 35, Envenom 35, Rupture 25.
Combo points cap at 5, and finishers are always spent at 5.
Deathstalker, following SimulationCraft’s default Assassination priority. Fatebound is not modeled. Reviewed Oct 20, 2026. A training aid, not a damage simulator.
Suggest an improvement for this module
The Training Master Ask about the Assassination Rogue rotation
Answers come only from this module’s priority list and notes, written up by AI. 2 free questions a day; Pro gets 20. Please don’t include personal details.