Rotation Academy

Windwalker Monk

Preview

Conduit of the Celestials · Patch 12.1.5 ·  

Preview: built from SimulationCraft’s default priority list and Blizzard’s spell data. Rules are simplified in our own words and are still being reviewed.

Lesson 1 · Guided practice

Preview: Combo Strikes

1 enemy
  • Rising Sun Kick twice — not yet
  • Fists of Fury — not yet
  • Whirling Dragon Punch when it lights up — not yet
0 / 14
Energy100/150
Chi2/6

Your move. Read your resources and procs, then choose. The coach explains each press.

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Ask the coach about Windwalker Monk

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About this module

The priority

  1. Invoke Xuen — when it is ready
  2. Zenith — when it is ready
  3. Tiger Palm — low on chi with energy near the cap
  4. Whirling Dragon Punch — when it lights up
  5. Fists of Fury — when it is ready (not repeated)
  6. Rising Sun Kick — when it is ready (not repeated)
  7. Blackout Kick — with combo breaker (not repeated)
  8. Spinning Crane Kick — with dance of chi-ji (not repeated)
  9. Tiger Palm — below 4 chi (not repeated)
  10. Blackout Kick — to spend chi (not repeated)
  11. Tiger Palm — as a filler (not repeated)
  12. Spinning Crane Kick — as a last resort (not repeated)

Common mistakes

  • Pressing Tiger Palm twice in a row.
  • Capping Energy while sitting on low Chi.
  • Spending Chi on Blackout Kick while Rising Sun Kick or Fists of Fury is ready.

What’s simplified

  • Each turn is one decision (about one global cooldown). Cooldowns and buff durations are converted to turns, so timing is approximate.
  • Priority order follows SimulationCraft’s default priority list for this build, simplified to the abilities modeled here. Costs, cooldowns and effects come from Blizzard’s spell data. Rule wording is our own.
  • Repeating an ability isn’t blocked (in game it just loses Combo Strikes), but the recommended rotation never repeats one.
  • Cooldowns are approximations of their talented values: Rising Sun Kick 6 turns, Fists of Fury 6 turns (resets are folded in), Whirling Dragon Punch 16 turns.
  • Energy caps at 150 (an approximation of the talented cap) and regenerates 12 per turn. Chi caps at 6.
  • Combo Breaker (free Blackout Kick) and Dance of Chi-Ji (free Spinning Crane Kick) are 15% chances per turn. Chi Explosion, Rushing Wind Kick and Celestial Conduit are not modeled.

Sources

Conduit of the Celestials with Whirling Dragon Punch and Zenith: the build this module teaches. Shado-Pan is not modeled. Reviewed Oct 20, 2026. A training aid, not a damage simulator.

Suggest an improvement for this module
Windwalker Monk training · First Pull Academy