Goblin Engineering · time is money, friend!
One key, the right spell, every time. Pick your class, grab a contraption from the parts bin, and paste it in game. Need something custom? Ask the Chief Engineer.
/macro in chat (or open the game menu and choose Macros).#showtooltip it shows the spell the macro will cast.Spell names must match your spellbook exactly. Retail names follow the Rotation Academy for this spec.
Mythic+ favourite: one button that kicks your focus, or the nearest enemy if you have no focus, then puts your target back.
With a living enemy focus it interrupts that and stops. Otherwise it remembers your target as focus, targets the nearest enemy, interrupts it, then swaps your old target back and keeps attacking. Note: "nearest enemy" isn’t always the caster, so set a focus on the caster when it matters.
Interrupt your focus target without losing your current target. Falls back to your target when you have no focus.
Set a dangerous caster as focus at the start of the pull, keep hitting the boss, and press this when the caster starts casting.
For casters: cancels the spell you’re casting so the interrupt goes out straight away.
/stopcasting ends your current cast, then the interrupt fires on your focus or target.
Mark the enemy under your mouse (or your target) as focus in one press.
Hover over an enemy’s nameplate and press it. Pair it with the focus interrupt or focus stun.
Stun your focus to stop a cast when your interrupt is on cooldown.
Stuns stop most casts too. This hits your focus, or your target if you have none.
Your big cooldowns, both trinkets and the pull, on one key.
Cooldowns that don’t trigger the global cooldown all fire together; the last spell that does is the one you see. Use the opener builder to choose exactly what goes in.
Use both on-use trinkets with one press, then the spell you add underneath.
Slots 13 and 14 are your trinkets. Items don’t trigger the global cooldown, so they go out with the spell.
Your defensive and a Healthstone together, for when a big hit is coming.
The defensive goes out first, then the Healthstone, which doesn’t share its cooldown.
Heal whoever is under your mouse on the raid frames without changing target.
Over a friendly frame it heals them; otherwise your friendly target; otherwise yourself.
Grab the nearest enemy if you have nothing (or something dead) targeted, and start swinging.
Only changes target when needed, so it never steals you away from the enemy you chose.
Put a skull on your target so the group knows what dies first.
The skull is marker 8. Press again to clear it.
Drop a ground spell straight where your mouse is, with no targeting circle.
Point and press. Works for any spell you’d normally place on the ground.
Flies where you can fly, rides where you can’t, and gets off when you’re mounted.
Replace the two names with your favourite flying and ground mounts.
Bolt together your opener: tick what you press at the start of a pull. Cooldowns that don’t trigger the global cooldown all go out together; put the one that does last.
Practice the buttons these macros press: Holy Paladin lessons and pull drills.